AI Insights · Timothy · June 2024
Performance of Top 5 Vikings Games on Unified Platform in Australia, Q2 2024
In Q2 2024, the top 5 Vikings-themed games in Australia showed varied performance in downloads, revenue, and active users, with notable trends across the board.
In the second quarter of 2024, the top 5 Vikings-themed games on a unified platform in Australia displayed diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these games.
Viking Rise: Valhalla saw a consistent increase in weekly revenue, starting from around $11.5K in early April and peaking at approximately $30.2K by the end of June. Downloads fluctuated, with a notable increase in mid-June reaching around 1.8K before slightly dropping to 1.4K. Weekly active users showed steady growth, peaking at about 16.3K in the second week of June.
Vikings: War of Clans experienced varied revenue trends, with a significant increase in late May, peaking at approximately $14.9K. Downloads remained relatively low throughout the quarter, with slight fluctuations. Weekly active users remained stable, averaging around 500 users.
Frostborn: Coop Survival had modest revenue, peaking at about $878 in late May. Downloads were consistently low, with minor variations throughout the quarter. Weekly active users saw a slight decline, starting at 84 and stabilizing around 67 by the end of June.
Bad North: Jotunn Edition did not generate any revenue in Q2 2024. Downloads were minimal, with the highest count at 22 in late May. There were no active users reported for this period.
Vikings: Valhalla also reported no revenue. Downloads were sporadic, with the highest weekly count at 21 in late April. No data on active users was available for this quarter.
For more detailed insights and data, visit Sensor Tower.